![]() Otherwise it is merely very good.Asia’s always the second continent I try to pick up because the Foundry and pricier OTS upgrades are more of a midgame thing. Asia: 50% reduced cost and research time for Officer Training School upgrades and Foundry projects is insanely great if you have any intention of going down the robotics route with SHIVs.Money is probably the number one limiting factor on what you can accomplish in base management and equipping your squad, and so more of it is always useful. I’m not convinced, but there’s no denying that +30% bonus funding from Council members for the entire game is very useful and probably the best regional bonus if you’re not going into the game with a particular strategy in mind. Africa : Conventional wisdom says this is the best place to start.Some spoilers if you haven’t finished the game yet, obviously. I’m currently crawling through a Classic Ironman game using exactly these tactics and I’ve reached the point where only a string of mission failures is going to lose me the game, so they do work. If you're not running Ghost Armor, Mimetic Skin is still a very much powerful gene mod when utilized correctly for those you're choosing to run Titan Armor/Psi Armor/Flying Suit.“Hentzau, how are we supposed to play XCOM and not fail horribly?” is a question that precisely nobody has asked me during the last week, but I thought I’d tell you anyway. This doesn't mean skip out on Mimetic Skin completely in late game. I'd mention Grapple Hook but the Leg Gene Mod makes it somewhat less important but it's always there incase you do a purity run or go for the other gene mod. These two alone make it worth getting even in late game. You can't do this with Mimetic Skin.īut even if it came down to preference, Ghost armor provides: But you get to choose when to use it and if you find yourself in trouble, you can simply ghost and run away. It's biggest restriction is that each unit can only use it four times per mission. Ghost ability has no limiting requirement. Exception is a Major Rank Sniper and up, due to Low Profile bonus. Mimetic Skin may have infinite uses, but it comes with two criteria.ġ) Enemies cannot have LoS on your unit's current position.Ģ) You need to be in High Cover to activate it. Titans (by this stage) are affordable and handy for padding up your squaddies/rookies and who doesn't like being immune to poison and walking through fire? That said I usually build 1 titan armour just for kicks, but usually after getting a comfortable qty of ghost armours. ![]() Titan Armour on the other hand comes way too late to be an asset against Thin Mints, doesn't offer a defense boost (one should always prefer not getting shot over tanking a shot) and most significantly chews precious materials and credits that you should be spending on other things either currently or in the near future (ghost armour, plasma snipers, sat nexus, meld goodies. I find that Skelly armour gives more than enough protection (esp with Chitin Plating) and the grappling hook has saved my arse countless times when I've foolishly wandered into a bad situation. In all my playthroughs (inc Classic) my armour priorities are to make a beeline for Skeleton Armour and run a full squad with that (+Chitin Plating if possible) till I get the necessary requirements for Ghost. Note that mechtoid plasma does less damage on lower difficulties and more on impossible. But I personally don't think it's worth worrying about those situations too much. Everything else COULD die to muton plasma, mechtoids, or cyberdiscs. Titan won't give them extra value for non-sniper Colonels. Colonels will hold out fine on impossible in carapace/chitin. So you're talking about soldiers with 12-16 HP. And promotions will give +4 on top of that. Your soldiers will have what 4 base HP on classic. Also June: Mechtoid Plasma: 8-10, 13-15 crit.June: Plasma Rifle/Cyberdisc Cannon: 7-9, 12-14 crit.You should really be stabilized in terms of mission difficulty by the time titan armor even becomes an option.Īs for your question of which enemies can kill with crits, well Realistically, delaying titan for ghost armor only costs you like 5-10 days. Titan armor is what, 400 research credits? 200 if you capture a berserker.
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