![]() Don’t be too shy to make that first choice, but give it the time it deserves. Remember: You can always move if your original picked spot isn’t what you’d hoped it would be. Maybe ask some questions to the people there (but don't bother asking, "Should I settle here?" since all of them will answer, "Yes!"). When you enter a region a chat window of that region will open. Pick some random spots to teleport to, run around for a while, and get a feel of the place. At this point you can travel freely, and you should do so. You will probably travel a lot, so keep an eye on the Chariot Stop in your region of choice. ![]() In short, pick a spot near water and trees and you’re halfway there. Clay, slate, grass, even sand should be about in abundance. ![]() There are resources you can’t have enough of, so you want those close to your home. A busy area means more people to ask questions and to interact with, but also more lag and fewer good spots still available for compound-building. In general, the farther a region is from the center of Egypt, the quieter it will be. There are several things to keep in mind when picking a spot to build your compound. For the construction itself, including what you need to know and do, go here. It’s actually more like a factory.) Building a compound is also required for one of your Initiation tests, which will give you a level and unlock an entire Discipline of real Tests. (So don’t think of it as a cozy place with a bed and a shower. A compound (or cp, as it’s usually called) is the place where you will keep your buildings, your tools and your stuff. Either way, sooner or later you will have to pick a spot for your first real building: a compound. Some are content with roving around the land for a while. Some people feel the need to have a place called home. To find your location in game press F3 which will bring up a map or go to Commands in the wiki. Perhaps familiarise yourself with Atlas which will show you how extensive Egypt is. The left hand frame of the wiki has a number of short-cuts. There is a page for Welcoming_Island, so click on the link to visit it.Īs with any program or game most people need to get to grips with the game Interface and the maps. It is here that you start as a peasant and are transformed into a citizen by undertaking the citizenship rite. Welcoming Island is the start zone for new avatars. Explore Self -> Utility -> Camera if you want to try some other options. The second lesson is this one: Press F7 and get rid of that stupid camera they put you up with at first. So instead, take your time exploring what you can do and what you want to do. It is easy to get overwhelmed by them, and you can never try them all. A Tale in the Desert has many, many possibilities. The first lesson you must learn is this one: Take one step at a time. the free trial time left) via clicking on yourself (=Self) -> Utility -> Billing -> Account Information You can see your account information (e.g. Feel free to suggest any new topics you think should be included. It is by no means exhaustive, not even for the first phase of the game, since that would be impossible. This starter guide is meant to answer some of your questions and give you some general pointers. ![]() You learned how to move about, you learned gathering wood and grow flax. So here you are, freshly minted Egyptian.
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